Research Time at LS

It’s been a loooonnnng time since the last update, I know. We’re still around and kicking but the members of the team have been focusing on their day jobs (life is hard out there). We haven’t stopped researching and playing around in the world of digital art, there are a few projects underway that we are having fun with as they evolve.

Recently, we’ve been having a lot of fun with some great beat ’em-up games and rediscovered how satisfying it is to just mash buttons on an arcade stick. Streets of Rage 4 (Dotemu) and River City Girls (WayForward) were some of our favourites as well as the Battletoads reboot (Dlala) which was a blast to play. This has inspired us to start experimenting with the mechanics involved in beat ’em-up combo systems and experimenting with a 3D graphics system that would look and feel more like an old school raster art 2D side scrolling brawler while keeping the animation, rigs and geometry fully vector 3D. We’ve been deploying on mobile devices for easy iteration and passing early tests back and forth, but these kinds of games are often at their best with a physical controller so the arcade sticks are never far away.